Download PDF by Eric Haines: An Introduction to Ray Tracing (The Morgan Kaufmann Series

By Eric Haines

ISBN-10: 0122861604

ISBN-13: 9780122861604

The construction of ever extra real looking 3-D pictures is significant to the improvement of special effects. The ray tracing method has turn into the most well known and strong capability wherein photo-realistic photos can now be created. The simplicity, splendor and simplicity of implementation makes ray tracing an important a part of knowing and exploiting cutting-edge computing device graphics.
An creation to Ray Tracing develops from basic ideas to complicated functions, supplying "how-to" tactics in addition to a close realizing of the clinical foundations of ray tracing. it's also richly illustrated with four-color and black-and-white plates. it is a publication so that it will be welcomed through all fascinated about sleek special effects, photograph processing, and computer-aided design.

  • Provides useful "how-to" information
  • Contains prime quality colour plates of pictures created utilizing ray tracing techniques
  • Progresses from a uncomplicated figuring out to the complicated technological know-how and alertness of ray tracing

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Extra resources for An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)

Example text

The parameter u varies along the equator from zero to one. g. if the right hand coordinate system is used, then it varies counterclockwise around the equator). At the poles, define u to be zero. The parameter v varies from zero to one from the south pole to the north (technically speaking, - Sp to + Sp ) . This mapping is shown in Figure 5 . 0 v ------- 0 0 Fig. 5 . u --- Inverse mapping for a sphere. 0 Eric Haines 49 The point of intersection's normal rn is the same as the unit vector formed the center and the intersection point.

Sc - Ro l • ( Sc- R0 ) < Sr " Sr so orgin is inside sphere The ray origin with respect to sphere location. he sphere Fig . 2 . he sphere Ray / sphere pointing directions. the center of the sphere. This calculation is: closest approach along ray � lea = OC · Rct. (A l O) If lea < 0 then the center of the sphere lies behind the origin. This is not all that important for rays originating inside the sphere , since these must intersect. For rays originating outside this means that the ray cannot hit the sphere and testing is completed .

L. and Kajiya J . , Ray tracing complex scenes. Siggraph '86 [EF] . 2 5 . Lee, M . E . , Redner, R . A . and Uselton, S . P. , Statistically optimized sampling for distributed ray tracing. Siggraph '85 [RT] . 26. Newman, W. and Sproull R . F. , Principles of Interactive Computer Graphics, 2nd Edition. McGraw-Hill, New York, 1 97 9 [VI ] . 2 7 . Potmesil, M . and Chakravarty, I . , Synthetic image generation with a lens and aperture camera model. A CM Trans. Graph. 1(2), April 1 982 [VI] . 28. Roth, S .

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An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) by Eric Haines


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